Innovation traps: How to design for uncertainty
The path to growing innovation projects to highly scalable, resilient, and performant systems is riddled with challenges and doubts. Cristina Turbatu draws on her experience to highlight the problems that occur during the rapid evolution of proof-of-concept architectures to production-ready products while discussing some of the solutions to ongoing uncertainty and constant pivots.
|Talk Title||Innovation traps: How to design for uncertainty|
|Speakers||Cristina Turbatu (Playtech)|
|Conference||O’Reilly Software Architecture Conference|
|Conf Tag||Engineering the Future of Software|
|Location||New York, New York|
|Date||February 24-26, 2020|
As global expectations evolve, companies and enterprises have started investing in innovation projects and establishing “labs.” Playtech, a leading provider of online gambling solutions, is no stranger to innovations. Leveraging her experience with Playtech’s Games Marketplace, Cristina Turbatu details the difficulties of designing an innovative solution while ensuring that it complements the company’s overall technology ecosystem. In order to take full advantage of the potential power of innovation, you need to understand the risks, limitations, and general challenges of developing fast-changing innovative products within larger organizations. Cristina leads a retrospective tour of architecting, developing, and delivering Playtech’s Games Marketplace, from proof of concept to production ready. You’ll learn the challenges her team faced, the trade-offs they made along the way, how to make educated guesses, how to deal with rapid growth, how to train yourself to embrace change, and how to understand uncertainty.