December 9, 2019

166 words 1 min read

Game Server Networking with Envoy

Game Server Networking with Envoy

Game servers can be incredibly difficult to scale and operate within cloud environments. Latency management is paramount to ensuring that game players' experiences to vary widely even on less reliable …

Talk Title Game Server Networking with Envoy
Speakers Christopher Luciano (Advisory Software Engineer, IBM)
Conference KubeCon + CloudNativeCon North America
Conf Tag
Location Seattle, WA, USA
Date Dec 9-14, 2018
URL Talk Page
Slides Talk Slides
Video

Game servers can be incredibly difficult to scale and operate within cloud environments. Latency management is paramount to ensuring that game players' experiences to vary widely even on less reliable broadband. Game developers often operate at Layer 4 TCP/UDP and implement their own custom protocols atop. As such, many popular libraries that operate at the HTTP layer are useless for assisting the developer with common traffic shifting patterns like circuit-breaking and retries. This talk will introduce Envoy and demo how it can be leveraged by game developers to assist in their network communication between hosted or on-prem deployments.

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