Game Server Networking with Envoy
Game servers can be incredibly difficult to scale and operate within cloud environments. Latency management is paramount to ensuring that game players' experiences to vary widely even on less reliable …
Talk Title | Game Server Networking with Envoy |
Speakers | Christopher Luciano (Advisory Software Engineer, IBM) |
Conference | KubeCon + CloudNativeCon North America |
Conf Tag | |
Location | Seattle, WA, USA |
Date | Dec 9-14, 2018 |
URL | Talk Page |
Slides | Talk Slides |
Video | |
Game servers can be incredibly difficult to scale and operate within cloud environments. Latency management is paramount to ensuring that game players' experiences to vary widely even on less reliable broadband. Game developers often operate at Layer 4 TCP/UDP and implement their own custom protocols atop. As such, many popular libraries that operate at the HTTP layer are useless for assisting the developer with common traffic shifting patterns like circuit-breaking and retries. This talk will introduce Envoy and demo how it can be leveraged by game developers to assist in their network communication between hosted or on-prem deployments.