Entity component systems and you: They're not just for game developers
December 17, 2019
While the rest of the software architecture world is admiring their containers, edge computing, and cloud-native architecture, game developers are off in the corner creating entity component system (ECS)-based architectures and pushing the boundaries with this flexible, compatible, composable approach. It's not just for games. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent explain why.