January 19, 2020

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Open Source Graphics 101: Getting Started

Open Source Graphics 101: Getting Started

GPUs are complex beasts, especially when you come from the CPU world and don't know about all those GPU-specific concepts, or what massively parallel and deeply pipelined computing implies.Throughout …

Talk Title Open Source Graphics 101: Getting Started
Speakers Boris Brezillon (Software Developer, Collabora)
Conference Open Source Summit + ELC Europe
Conf Tag
Location Lyon, France
Date Oct 27-Nov 1, 2019
URL Talk Page
Slides Talk Slides
Video

GPUs are complex beasts, especially when you come from the CPU world and don’t know about all those GPU-specific concepts, or what massively parallel and deeply pipelined computing implies.Throughout this talk, we will try to give a rough overview of some basic concepts (GPU pipeline stages, shaders, …), how they are exposed to users (APIs like OpenGL, Vulkan or DirectX) and provide some extra details about the standard open-source stack providing those APIs (Mesa).

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