December 30, 2019

226 words 2 mins read

Learning from multiagent emergent behaviors in a simulated environment

Learning from multiagent emergent behaviors in a simulated environment

Join Danny Lange to learn how to create artificially intelligent agents that act in the physical world (through sense perception and some mechanism to take physical actions, such as driving a car). You'll discover how observing emergent behaviors of multiple AI agents in a simulated virtual environment can lead to the most optimal designs and real-world practices.

Talk Title Learning from multiagent emergent behaviors in a simulated environment
Speakers Danny Lange (Unity Technologies)
Conference O’Reilly Artificial Intelligence Conference
Conf Tag Put AI to Work
Location New York, New York
Date April 16-18, 2019
URL Talk Page
Slides Talk Slides
Video

Traditionally, determining the most efficient designs and practices—whether for determining how store merchandise should be arranged or where people and machines should be laid out in a factory floor—has required vast amounts of data and human assessment. These efficient designs can be the difference between a thriving company and a struggling one. Recent advancements in multiagent reinforcement learning within virtual environments, such as DeepMind’s Capture the Flag or Open AI’s Learning to Compete and Cooperate, have led to a novel approach for tackling efficient design and practices. Danny Lange explains how observing emergent behaviors of multiple AI agents in a simulated virtual environment can lead to the most optimal designs and real-world practices, all without introducing human bias or the need for vast amounts of data.

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