Game engines and machine learning
Games are wonderful contained problem spaces, making them great places to explore AIeven if you're not a game developer. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world.
Talk Title | Game engines and machine learning |
Speakers | Paris Buttfield-Addison (Secret Lab), Mars Geldard (University of Tasmania), Tim Nugent (Lonely Coffee) |
Conference | O’Reilly Artificial Intelligence Conference |
Conf Tag | Put AI to Work |
Location | New York, New York |
Date | April 16-18, 2019 |
URL | Talk Page |
Slides | Talk Slides |
Video | |
Games are wonderful contained problem spaces, making them great places to explore AI—even if you’re not a game developer. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You’ll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It’s a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems. Topics include: