December 31, 2019

199 words 1 min read

Game engines and machine learning

Game engines and machine learning

Games are wonderful contained problem spaces, making them great places to explore AIeven if you're not a game developer. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world.

Talk Title Game engines and machine learning
Speakers Paris Buttfield-Addison (Secret Lab), Mars Geldard (University of Tasmania), Tim Nugent (Lonely Coffee)
Conference O’Reilly Artificial Intelligence Conference
Conf Tag Put AI to Work
Location New York, New York
Date April 16-18, 2019
URL Talk Page
Slides Talk Slides
Video

Games are wonderful contained problem spaces, making them great places to explore AI—even if you’re not a game developer. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You’ll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It’s a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems. Topics include:

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