December 16, 2019

329 words 2 mins read

Discover the WebXR Device API (sponsored by Intel)

Discover the WebXR Device API (sponsored by Intel)

Alexis Menard offers an overview of the WebXR Device API (formerly known as WebVR 2.0) and explains how to build a VR experience on the web from scratch. You'll get familiar with VR concepts, learn how to use them with the WebXR Device API, and discover how to port your existing WebVR 1.1 experience if you already have one.

Talk Title Discover the WebXR Device API (sponsored by Intel)
Speakers Alexis Menard (Intel)
Conference O’Reilly Fluent Conference
Conf Tag The Web Platform in Practice
Location San Jose, California
Date June 12-14, 2018
URL Talk Page
Slides Talk Slides
Video

Virtual and augmented reality are gaining momentum among consumers, especially with the release of cheaper VR and AR entertainment solutions. One of the main challenges for AR/VR is content delivery, which requires giant downloads and complicated app store installation steps and often involves proprietary stacks that lock users to a particular vendor. Leading VR/AR companies have spent significant resources to create content, yet it hasn’t proliferated because it was cumbersome for developers to go to market (e.g., multiple vendors, multiple SDKs, and the need for extensive skillsets). The WebXR Device API (formerly known as WebVR 2.0) is a way to address this challenge. It leverages the power of the WebPlatform—low friction, discoverability, indexing, and an open and easy development environment—to help deliver rich and entertaining portable experiences. The web doesn’t pose gatekeepers; you can deploy or instantly update a virtual reality experience on your website. The WebXR Device API allows developers to easily create virtual experiences that can be seamlessly deployed across different operating systems and browsers without compromising capabilities. Alexis Menard offers an overview of the WebXR Device API and explains how to build a VR experience on the web from scratch. You’ll get familiar with VR concepts, learn how to use them with the WebXR Device API, and discover how to port your existing WebVR 1.1 experience if you already have one. This session is sponsored by Intel.

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