November 22, 2019

202 words 1 min read

Open source and open standards in VR

Open source and open standards in VR

New hardware, tools, and engine technologies are emerging in the exciting space of VR, but open source and open standards will be what makes VR a lasting ecosystem. Stephanie Hurlburt explains why an open ecosystem not only helps content creators thrive but is essential for the ecosystem's survival.

Talk Title Open source and open standards in VR
Speakers Stephanie Hurlburt (Binomial)
Conference O’Reilly Open Source Convention
Conf Tag Making Open Work
Location Austin, Texas
Date May 8-11, 2017
URL Talk Page
Slides Talk Slides
Video Talk Video

New hardware, tools, and engine technologies are emerging in the exciting space of VR, but open source and open standards will be what makes VR a lasting ecosystem. Stephanie Hurlburt explains why an open ecosystem not only helps content creators thrive but is essential for the ecosystem’s survival. It allows developers to more easily keep up with the rapid pace of VR developments and platform support and promotes a less fractured ecosystem. It helps educate the community and bring new developers into VR. Most importantly, it fosters an accessible development environment for everyone. For VR to truly succeed, we need quality VR content; the more open work we support, the more quality content we’ll see.

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