Kubernetes: Developing on Windows, Deploying on Linux [B]
The Kubernetes community and tooling is currently oriented towards POSIX systems. For various reasons, many developers still need to run a development environment on Windows, while deploying actual se …
Talk Title | Kubernetes: Developing on Windows, Deploying on Linux [B] |
Speakers | Rodrigue Cloutier (Technical Lead, Ubisoft) |
Conference | CloudNativeCon + KubeCon Europe |
Conf Tag | |
Location | Berlin Congress Center |
Date | Mar 28-30, 2017 |
URL | Talk Page |
Slides | Talk Slides |
Video | |
The Kubernetes community and tooling is currently oriented towards POSIX systems. For various reasons, many developers still need to run a development environment on Windows, while deploying actual services in a Linux environment. This talk is based on what we’ve learned while developing the next online platform for Ubisoft’s flagship games. It will cover the current state of tooling when working in a mixed environment, and some of the practices we’ve developed to work effectively with the current generation of tools such as minikube and Helm. We will also explore what can be learned about how these and future tools can be better adapted to support developers working in these mixed environments. Topics covered include: - Current state of the Kubernetes tooling in mixed environments - Using POSIX tooling within “native” Windows shells - Current virtualization technologies caveats and proper usage - Best practices for developing mixed-environment aware tools