Learning microservices in the open with GameOn!
There are plenty of talks out there about how to get started with microservices, but in reality you learn by doing. Erin Schnabel and Katherine Stanley explore lessons learned while creating GameOn!, an interactive text-based adventure game that allows you to get hands-on with a microservice architecture to find out what works and what doesn't, and how we as a community can learn from each other.
|Talk Title||Learning microservices in the open with GameOn!|
|Conference||O’Reilly Open Source Convention|
|Location||London, United Kingdom|
|Date||October 17-19, 2016|
Writing a microservice is easy, right? There are plenty of tutorials out there showing how you can create a microservice application using just a few clicks and some annotations. But what happens when you create your own microservice and are hit with the reality of testing, deploying, and managing your new application. GameOn!, an interactive text-based adventure game written as a collection of microservices, is designed to help people answer these questions. Erin Schnabel and Katherine Stanley explain how they used service composition and discovery, API definition and versioning, security, the 12 factors, and a combination of lightweight protocols to build the game. Erin and Katherine also talk about why GameOn! is the perfect tool for learning microservices by doing and what they have already learned as others have extended it.