December 6, 2019

250 words 2 mins read

Interactive learning systems: Why now and how?

Interactive learning systems: Why now and how?

Alekh Agarwal explains why interactive learning systems that go beyond the routine train/test paradigm of supervised machine learning are essential to the development of AI agents. Along the way, Alekh outlines the novel challenges that arise at both the systems and learning side of things in designing and implementing such systems.

Talk Title Interactive learning systems: Why now and how?
Speakers Alekh Agarwal (Microsoft Research)
Conference O’Reilly Artificial Intelligence Conference
Conf Tag
Location New York, New York
Date September 26-27, 2016
URL Talk Page
Slides Talk Slides
Video

Alekh Agarwal explains why interactive learning systems that go beyond the routine train/test paradigm of supervised machine learning are essential to the development of AI agents. Along the way, Alekh outlines the novel challenges that arise at both the systems and learning side of things in designing and implementing such systems. Alekh begins by discussing addresses a class of interactive learning problems called contextual bandits while exploring a system recently developed at Microsoft. The system is available for public use via Azure. Alekh then looks forward to the challenges underlying the implementation of systems for more general reinforcement learning in a stateful world, discussing the difficulties of prototyping and evaluating such systems rapidly, at scale, and across a diverse set of problems unlike classical supervised learning before describing Malmo, a novel open source AI experimentation framework built on top of the game Minecraft. Alekh explains how this platform provides a flexible environment for evaluating AI agents across a diverse array of tasks.

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